]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - Super Polarity/GameScreen.cs
Removes spaces.
[rbdr/super-polarity] / Super Polarity / GameScreen.cs
diff --git a/Super Polarity/GameScreen.cs b/Super Polarity/GameScreen.cs
deleted file mode 100644 (file)
index 28fd7b7..0000000
+++ /dev/null
@@ -1,53 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Input;
-
-namespace SuperPolarity
-{
-    class GameScreen : Screen
-    {
-        public GameScreen(SuperPolarity newGame) : base(newGame) {}
-
-        private BasicGenerator generatorTest;
-
-        public override void Initialize()
-        {
-            InputController.RegisterEventForButton("changePolarity", Buttons.A);
-            InputController.RegisterEventForKey("changePolarity", Keys.Z);
-
-            InputController.RegisterEventForButton("shoot", Buttons.X);
-            InputController.RegisterEventForKey("shoot", Keys.X);
-        }
-
-        public override void LoadContent()
-        {
-
-            generatorTest = new BasicGenerator();
-            generatorTest.Initialize(Game, new Vector2(100, 600), BasicGenerator.Ships.Scout, 3000, 10);
-
-            Vector2 playerPosition = new Vector2(Game.GraphicsDevice.Viewport.TitleSafeArea.X, Game.GraphicsDevice.Viewport.TitleSafeArea.Y + Game.GraphicsDevice.Viewport.TitleSafeArea.Height / 2);
-
-            ActorFactory.CreateMainShip(playerPosition);
-            ActorFactory.CreateShip(Ship.Polarity.Positive, new Vector2(200, 200));
-            ActorFactory.CreateShip(Ship.Polarity.Negative, new Vector2(400, 200));
-            ActorFactory.CreateScout(Ship.Polarity.Negative, new Vector2(500, 500));
-            ActorFactory.CreateCruiser(Ship.Polarity.Positive, new Vector2(40, 40));
-        }
-
-        public override void Update(GameTime gameTime)
-        {
-            InputController.UpdateInput();
-            ActorManager.Update(gameTime);
-            generatorTest.Update(gameTime);
-        }
-
-        public override void Draw(SpriteBatch spriteBatch)
-        {
-            Renderer.Draw(spriteBatch);
-        }
-    }
-}